Adrift in Somnium


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Implemented a roguelike dungeon crawler game about an overworked game designer that finds themself stuck in their own game in a custom engine built from scratch using C++ and OpenGL. Researched the fundamentals of computer graphics, simple animation and physics to build out the game engine, paired with additional topics such as AI pathfinding to create a fleshed-out experience.

Technologies Used:

C++
OpenGL
Computer Graphics
Screenshot 1

Title screen

Screenshot 2

Initial cutscene

Screenshot 3

First level fight

Screenshot 4

Second level encounter