Implemented a roguelike dungeon crawler game about an overworked game designer that finds themself stuck in their own game in a custom engine built from scratch using C++ and OpenGL. Researched the fundamentals of computer graphics, simple animation and physics to build out the game engine, paired with additional topics such as AI pathfinding to create a fleshed-out experience.
Technologies Used:
C++
OpenGL
Computer Graphics

Title screen

Initial cutscene

First level fight

Second level encounter